Anti-Hero in Play
The Anti-Hero card deck aims to expose manipulative and value-centered design intentions, helping designers strategize, generate, and rationalize solutions. We conducted an evaluation study using playtesting and lab protocols to observe and analyze how designers interacted with the card deck, focusing on their initial reactions, behaviors, outcomes, overall experience, and usability.
Evaluating the Heroes and Anti-Heroes
Each 60-minute session was divided into three parts: a 5-10 minute introduction to the session structure and purpose, a 45-minute main activity where participants used action cards to generate or evaluate design solutions, and a 10-15 minute reflection period.
Four sessions were conducted: on Reverse Brainstorming to identify negative user impacts; on Ethical Dialogue to discuss design aspects; and on Evaluation of existing designs. Twelve graduate students in Human-Computer Interaction, Product Design, and User Experience Design participated, with each session including three students who brought an in-progress or completed design project. Participants engaged with the card deck and discussed solutions using various tools, followed by reflective questions on the toolkit's design and their realizations as designers.
Unveiling the Anti-Hero
The Anti-Hero card deck was prominently featured at the Pratt Info Show 2024, a key event in the annual Pratt Shows highlighting student achievements from the Pratt School of Information. It was also presented at Pratt’s Research Open House 2024 as part of a faculty research poster show and shared at Research Yard in Brooklyn, New York. Additionally, it was showcased on the Pratt Institute blog, highlighting its innovative approach to exploring design ethics (link).
IA can be manipulative and Anti-Heroes to the rescue
During an interactive session in the INFO643-Information Architecture/Interaction Design course at the MSIXD Program at Pratt Institute, students were given a design prompt to manipulate users into granting privacy permissions for the company's data gain. Working in groups of two, students identified and categorized solutions as acceptable or unacceptable based on user values. They brainstormed redesigns to better support user values and recognize the intent behind these solutions.
This exercise demonstrated how Information Architecture can be manipulative in various ways and layers. The Anti-hero cards and roles illustrated how to identify and balance these manipulations, helping students understand how to align user and stakeholder values as future product designers.
Anti-Heroes on Travel
During their TEI course in Normal Beijing University, Dr. Colin M. Gray and Dr. Austin Toombs used the Anti-Hero Card Deck to enagage students with the concept of dark patterns and how they can reflect on their intentions. The exercise give to student was to pick the Anti-Heroes and Heroes to “identify and discuss how your design concepts could be applied in a negative or positive way in your current project context.”
Reactions to Anti-Hero Card Deck
(Quotes from students who have reacted with the deck)
What's next for Anti-Hero?
Anti-Hero Miro board is in the works for everyone to access the card deck and use in their teams.